//file acts as Uber-file
#include "Weapon.cpp"
#include "EMPField.cpp"
#include "AIGrenade.cpp"
#include "Projectile.cpp"
#include "ReferenceWeapon.cpp"
#include "AVMine.cpp"
#include "AmmoParams.cpp"
#include "AmmoPickup.cpp"
#include "ThrowableWeapon.cpp"
#include "IronSight.cpp"
#include "Rocket.cpp"
#include "RocketLauncher.cpp"
#include "WeaponAttachmentManager.cpp"
#include "WeaponClientServer.cpp"
#include "WeaponEvent.cpp"
#include "WeaponInput.cpp"
#include "WeaponSharedParams.cpp"
#include "WeaponSystem.cpp"
#include "WorkOnTarget.cpp"
#include "TacBullet.cpp"
#include "TagBullet.cpp"
#include "DebugGun.cpp"
#include "Detonate.cpp"
#include "C4.cpp"
#include "C4Detonator.cpp"
#include "C4Projectile.cpp"
#include "GunTurret.cpp"
#include "HomingMissile.cpp"
#include "Shotgun.cpp"
